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ConciergeMike May 16, 2009 10:08 am


Originally Posted by monitor (Post 11758167)
Good morning Box. I have just zipped up my bag and am soon off to JFK to get another look at UA, an airline that soon may be important to many of us.

My past experiences with this decrepit company have been extremely negative but their first class was the only choice when I shopped for a trip to Oz using miles (actually, coach was available but, really?).

But, you say, how bad can 24 hours of champagne and top shelf stuff be really bad? I say that it is bad if the FA starts regarding you as an inconvenience simply because you are continuing to request service more than one hour into the flight.

Next look at the Box will be this afternoon from the International Lounge at JFK.

Looking forward to the monitor and Fox News cooperative expose:

"United: Does it REALLY suck that bad? A Fair and Balanced look."


Originally Posted by sbm12 (Post 11758248)
Have a great trip, monitor!

Quick AM question for the box. Is there an easy cost-benefit analysis metric to use when evaluating running a route versus the gate costs? I know that there are other costs, too, but I cannot figure out if say a $10K daily route to an airport with a 100K gate is a good deal or not. Seems like it should be OK since I make back the gate costs in revenue but I'm not sure my reasoning is sound.


Originally Posted by Mackieman (Post 11758643)
From what I've learned, the name of the game is profit by any means. Feel free to charge $10 for a soda, because in the AM reality, pax actually pay it. For your route that makes 10K Euro per day, that's 240,000 Euro in a month, leaving you with 140,000 Euro pure profit on that route after gate costs. For just starting out, that ain't bad. You'll be able to benefit from larger aircraft on that route once you have the capital to invest in them. Profit builds exponentially in this game, so it isn't that long until you have real cash to deal with on a day to day (real time) basis. I know the ATRs are not included in ALCO's world, but they are extremely profitable for most regional routes. I have some ATR-72 aircraft that bank more than 600,000 Euro in profit each game day.

The screens that can really give you better insight as to your money and the deal you're getting on your ops are Operations and Finance. Mackieman is right about exponential profit. The first few game years are pretty lean, but I left DelNorTalia alone for almost the entire time I was in AMS...come to check on it before I left and I had a billion Euro sitting there. A few more days, another 800MM. If you run a smart operation early, it pays huge dividends later when you're wondering what's left to expand to. It also makes large quantity purchases of commercial jets much more doable.

The biggest key to all of it is to research your next move well before you make it. I use an Excel sheet: I list the O&D cities that I want to serve, the mileage of the route, what aircraft I want to serve it, its price, etc. Once I have an airplane's day mapped out as far as block times and city pairs, I'll note the tail number of the jet that I ordered next to the work so I put the theory into practice as I want to come delivery time. Also research more city pairs than you have airframes so if a particular route turns out to be a stinker, you have a fallback position for that aircraft. That happened to me last night: I was going to do daily O/W service from DME-ITM/KIX on a 762ER. The numbers sucked and I couldn't get the fares I wanted. I returned the gates, deleted those lines from my Excel, and moved on to the next set of city pairs that I had prepped for a 762ER. I have about a page of Excel data sitting on my desk right now...whether or not I'll be able to afford all the metal to fly what I have in mind is irrelevant; I'm just well-prepared.

One-way routes are your friend, too. There is definitely a price premium in the game's logic for one-way demand.

jrzyshawn May 16, 2009 10:29 am


Originally Posted by COFreqFlyer (Post 11758448)
Mornin Box. At the LAX PC, about to get on 1703 for EWR. Woo.

Last time I was there I saw Michael Douglas. I have aslo seen Stevo from MTV's Jackass there before.

ConciergeMike May 16, 2009 10:58 am

AM 2.0
 
Majority vote carries for World 2.0:

Aircraft choices with attendant specs:

name/seat count/speed/range/turn time/price/fuel burn:

(A)ATR 42-320 50 269 3109 0.29 €10,486,962 163.00
(B)Saab 340A 37 298 1075 0.24 €6,547,760 161.00
(C)Shorts 360-300 36 218 1035 0.24 €4,616,131 99.00
(D)Embraer EMB-120RT 30 300 1978 0.21 €6,686,944 143.00

:-: Player list: :-:

1. ConciergeMike (EMB-120)
2. Mackieman
3. Xyzzy
4. rkkwan (ATR-42)
5. CO 1E
6. jrzyshawn (ATR-42)
7. belynch
8. fozz
9. ssullivan (ATR-42)
10. colpuck
11. Olton Hall (ATR-42)
12. FT Lurker
13. MBM3 (ATR-42)
14. Hartmann
15. kingalien (ATR-42)
16. notabob
17. crnk
18. COFreqFlyer (ATR-42)
19. ALCO (ATR-42)
20. sbm12
21. Steph3n (ATR-42)
22.
23.
24.
25.

Voting opens as of this post. Voting closes 11am Tuesday, since I'm going to set up the world Tuesday afternoon.

Please advise if anyone else wants to play, or let me know if you can't and are confirmed.

jrzyshawn May 16, 2009 11:49 am

A. Atr 42-320

Anglo Large Clawed Otter May 16, 2009 12:47 pm

I thought I had confirmed for AM 2.0.

I'll also vote for ATR-42

Steph3n May 16, 2009 1:04 pm

I mae it home, I remember driving to Avis and making it 30 min early, and I remember a crossaint breakfast sandwich that was good on the plane, then I remember the drive home in pouring rain, what happened after breakfast on the plane I have no idea, I was out cold, then for the short hop I was asleep before PDB could be served and slept till people started knocking me with bags getting out.
:D
I won't even complain about the 4F seating, but optimally I will ask for bulkhead from now on...

sbm12 May 16, 2009 1:05 pm

Put me in for AM2, too, I guess. I should have my tokens by then (26 right now) and I guess playing in a slightly larger world would be fun.

I also think that starting with a couple planes and a couple million in cash - like real airlines do when they start up - would be more interesting, but I'll yield on that one. Spending a couple weeks running turboprops on 300 mile routes when the real goal is to build a real route network seems like a waste of time in the game to me.

And, as long as I'm ranting about AM, why is it not possible to figure out what revenue can be derived from a route until AFTER you rent the gate? In the real world the marketing team would do that research first. I have no qualms about paying the marketing costs to build a new route network but I'd love to be able to research ~5 routes and figure out what the P/L numbers are on them while I am waiting for aircraft delivery. Instead I have to buy the gate for a month - a huge expense - and then have a plane available with the hours free - also a potential for massive lost revenue - before I can figure out just how profitable a flight from Hanoi to Rangon is (not very, btw ;)). So am I just a moron who hasn't figured out how to do this in the game or is it that annoying?

baglady May 16, 2009 1:49 pm


Originally Posted by fozz (Post 11757389)
ALCO I'd like to report that I've made conquered my hemispheritis. I am, however, very disappointed that I have yet to see flying dragons or oomla loompas.

Did you see any after going to the disco? :p


Originally Posted by Steph3n (Post 11757555)
post 29,000 was just Feb 11, 2009......wow we are really PWP.

We are; but think of all the knowledge wrapped up in those posts!!!!

Plus1 May 16, 2009 2:11 pm


Originally Posted by Mackieman (Post 11757482)
Have a good weekend, Box. Tomorrow is a visit to the Mouse House.

Well, if you see these guys, you got the full tour. :rolleyes:

http://i42.tinypic.com/zxp1tu.jpg

And watch out for the monorail driver.

Plus1 May 16, 2009 2:14 pm


Originally Posted by monitor (Post 11758167)
Good morning Box. I have just zipped up my bag and am soon off to JFK to get another look at UA, an airline that soon may be important to many of us.

My past experiences with this decrepit company have been extremely negative but their first class was the only choice when I shopped for a trip to Oz using miles (actually, coach was available but, really?).

But, you say, how bad can 24 hours of champagne and top shelf stuff be really bad? I say that it is bad if the FA starts regarding you as an inconvenience simply because you are continuing to request service more than one hour into the flight.

Next look at the Box will be this afternoon from the International Lounge at JFK.


Safe travels. Don't take any wooden dingos. :rolleyes:

ConciergeMike May 16, 2009 2:16 pm


Originally Posted by Anglo Large Clawed Otter (Post 11759322)
I thought I had confirmed for AM 2.0.

I'll also vote for ATR-42

I think you told me in an unrelated PM and I forgot to add you. No matter; done now. :D


Originally Posted by sbm12 (Post 11759384)
Put me in for AM2, too, I guess. I should have my tokens by then (26 right now) and I guess playing in a slightly larger world would be fun.

<snip>

And, as long as I'm ranting about AM, why is it not possible to figure out what revenue can be derived from a route until AFTER you rent the gate? In the real world the marketing team would do that research first. I have no qualms about paying the marketing costs to build a new route network but I'd love to be able to research ~5 routes and figure out what the P/L numbers are on them while I am waiting for aircraft delivery. Instead I have to buy the gate for a month - a huge expense - and then have a plane available with the hours free - also a potential for massive lost revenue - before I can figure out just how profitable a flight from Hanoi to Rangon is (not very, btw ;)). So am I just a moron who hasn't figured out how to do this in the game or is it that annoying?

You're on the list.

To your other points, it comes with experience. I can tell if a route is worthwhile by using the Research Route utility now, and I'm wrong maybe two routes out of ten. If there's competition it tells you how many seats are on the city pair, and it's an inference as to whether or not the aircraft you have in mind to service that route will be overkill or not. In a world as small as 2.0 is going to be, almost everything will be a cash cow anyway. Even if we get 25 players, some are going to go to Europe, some to Asia, etc., so there's always going to be parts of the world that are monopoly targets until late in the game when the cash really starts flowing.

colpuck May 16, 2009 2:20 pm

Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 2_2_1 like Mac OS X; en-us) AppleWebKit/525.18.1 (KHTML, like Gecko) Version/3.1.1 Mobile/5H11 Safari/525.20)

Posting from the middle of lake lanier on the greasy spoon DO.

ConciergeMike May 16, 2009 2:21 pm

The real goal is not necessarily to build a real route network, either...if you think about it, the goal is, IMO, profit while doing what you yourself would like to see an airline do. I've only seen one player in a public world try and faithfully recreate a carrier in the real world. This one guy built NW's network and used the logo. :confused: I treat this like airline fantasy football.

rkkwan May 16, 2009 2:35 pm

I also vote for ATR42 for AM2.0.

For those still playing AM1.0, I've shut down CDG. Some of you may want to move in there.

I'm just fooling around now, trying to compare 4 domestic hubs vs 2 domestic plus one foreign. Major undertaking, and I still think Asia sucks....

ssullivan May 16, 2009 3:12 pm


Originally Posted by rkkwan (Post 11756578)
B1900s are pretty small, so will take a long time to get some revenue. Perhaps something like a Dash-8 or ATR-42? Something with at least 30 seats. Even Shorts 360 are okay.

I vote for the Dash-8. A DHC-8-200 would be great to start with!

The Beech 1900 is too small. I really think we need at least a 30 seat plane to start with.


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