aircraft range chart and fuel
#2
FlyerTalk Evangelist


Join Date: Apr 2001
Location: MEL CHC
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#3
Original Poster
Join Date: Sep 2008
Posts: 12
I'm writing a very basic airline simulation game, fuel cost / fuel burn rates impact this a lot. So not used for anything close to operating performance but just a way of getting a number which is somewhat realistic for an artificial world
#4




Join Date: May 2009
Location: South Park, CO
Programs: Tegridy Elite
Posts: 5,677
Yeah thought it would be too simple, is there an easy way to get an approx amount?
I'm writing a very basic airline simulation game, fuel cost / fuel burn rates impact this a lot. So not used for anything close to operating performance but just a way of getting a number which is somewhat realistic for an artificial world
I'm writing a very basic airline simulation game, fuel cost / fuel burn rates impact this a lot. So not used for anything close to operating performance but just a way of getting a number which is somewhat realistic for an artificial world
#5
FlyerTalk Evangelist


Join Date: Apr 2001
Location: MEL CHC
Posts: 22,926
For many aircraft you may also be able to reasonably locate a chart/data with fuel burn for climb as well as average taxi fuel burn rate. Combined with basic cruise burn data (adjusting for decreased weight over time as mentioned) that's probably close enough for the purpose you've described.
#6


Join Date: Jun 2016
Posts: 591
Yeah thought it would be too simple, is there an easy way to get an approx amount?
I'm writing a very basic airline simulation game, fuel cost / fuel burn rates impact this a lot. So not used for anything close to operating performance but just a way of getting a number which is somewhat realistic for an artificial world
I'm writing a very basic airline simulation game, fuel cost / fuel burn rates impact this a lot. So not used for anything close to operating performance but just a way of getting a number which is somewhat realistic for an artificial world

