Shockwave TSA Game
#1
Original Poster
Join Date: Aug 2006
Location: RTP
Programs: AA(EXP), BA, Hilton, Starwood
Posts: 1,250
Shockwave TSA Game
Ok, ok, I know I've given a hard time to some of the gooney anti-TSA guys who rant on around here (yes, yes, I know, you're rubber and I'm glue - whatever) but this is d*mn funny.
Liquid Terror
Enjoy. Safe for Work.
Liquid Terror
Enjoy. Safe for Work.
#3
FlyerTalk Evangelist




Join Date: Sep 2002
Location: Between AUS, EWR, and YTO In a little twisty maze of airline seats, all alike.. but I wanna go home with the armadillo
Programs: CO, NW, & UA forum moderator emeritus. Eurobonus Millionaire
Posts: 38,683
That is *brilliant*!!! ^ ^ ^
#8
FlyerTalk Evangelist




Join Date: Jan 2005
Location: BWI
Programs: AA Gold, HH Diamond, National Emerald Executive, TSA Disparager Gold
Posts: 15,180
Great game, but it's missing a few things.
1. TSA doesn't care if the line gets too long. So the game shouldn't end if it the line gets too long.
2. TSA doesn't care if it takes something that isn't prohibited. There should not be a penalty for that.
3. There is no "Do you want to fly today?" button for people getting upset at stuff that shouldn't have been taken.
4. The moat dragon is missing.
5. Screeners can't make up rules on the fly.
1. TSA doesn't care if the line gets too long. So the game shouldn't end if it the line gets too long.
2. TSA doesn't care if it takes something that isn't prohibited. There should not be a penalty for that.
3. There is no "Do you want to fly today?" button for people getting upset at stuff that shouldn't have been taken.
4. The moat dragon is missing.
5. Screeners can't make up rules on the fly.



