Originally Posted by
ScottC
That isn't an excuse, that just means they were lazy. Apple has spent years perfecting power management to the point where their MP3 players have some of the best battery life on the market.
Power management of MP3 players is rather different to power management of phones. Sure, OS X has power management - but the whole paradigm will have been for PCs. It'll be interesting to see just what they've done to make it work on a phone (if we ever know).
Originally Posted by
ScottC
this has to be the worlds first GSM phone with a non removable battery.
At the low end, Motorola's C113 I believe. At the 'high' end, the early Treos...
Originally Posted by
ScottC
Kill the price point? It's selling for more than any phone ever has at the moment. I've yet to find any source for your licensing remarks, surely all they have to do is purchase a chipset from Qualcomm and be done with it? They don't have to deal with patents. HTC uses a Qualcomm chipset and they don't bring anything to the party.
In 2002, Nokia led a campaign for royalties for WCDMA to be limited to 5%. Qualcomm rebuffed them. Now they're in court about cross-licencing, and the European manufacturers are claiming Qualcomm's 3G licencing infringes anti-trust regulations... Sure, buying a chipset probably covers this cost - but is one reason 3G chipsets are more expensive.
Originally Posted by
ScottC
There is no extra bulk. See the Samsung Blackjack or Z150. The difference in chipset size is negligible.
There's more to it than chipset size. Although manufacturers are getting better and better at making the overall size increase negligible, that takes experience - that Apple doesn't have.
No real technical issues, these chipsets are pretty turnkey, just like the Infineon chipset they are using now you put it in and can access its functions right away. It isn't like Apple designed an entire radio and controller from the ground up.
With respect, it's not exactly that easy. Interfacing with a chipset is not like plugging in a modem to a PC. There are a myriad of timing issues, race conditions and throughput considerations to deal with - again, issues that are hardly noticed on PCs these days, but cause incredible problems with phone integration. You'll also note that the iPhone doesn't have FCC approval yet - that is VERY unusual for an announced product these days...