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Old Mar 18, 2018, 4:30 pm
  #17  
Mamibear
 
Join Date: Jul 2014
Posts: 3,688
Without knowing the CC you used to buy your GC for your "first MO experience", I can't say whether you lost money or not. There are some CCs that require a small amount, let's say $500 or $1000 spend to trigger the cash bonus; if this is the case, you need to 'spend' whatever amount to complete the required spend to trigger the bonus. GCdotcom does not offer free s/h for any amount of cards so you must've paid $240+6.95GC fee +$7.20 s/h for total $254.15 + .88 to drain it to MGMO. If your intent was to try and get the experience on buying a GC online and how to drain it at WM, I think you did great on your first venture. It's better to start with small amounts and gain confidence rather than buy huge amounts w/o an idea on how to turn those GCs back to cash so they can pay their CC later. Those who can't turn GCs back to cash after buying a huge amount find themselves in debt later; so your situation may not be the best for starter but definitely not the worse.

Last edited by Mamibear; Mar 18, 2018 at 6:26 pm Reason: added GC fee to total
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