Originally Posted by
milesmuncher
I think there's likely some truth to this theory, but it's hard to get a real sense for the scale. If VFTW's "monetary inflation" analysis is accurate (and it makes logical sense to me), then a group of people accumulating and redeeming huge stashes of miles is going to cause problems.
However, I don't have a good sense of whether we're talking about 1% of people causing a disproportionately high 10% of the "damage" due to playing the CC, MS, etc. game really hard vs. say a somewhat broader 10% of people doing a somewhat less disproportionately high (on a relative basis) 30-40% of the "damage". Whatever the number is, you can probably blame "those CC-whoring bloggers" for a reasonable chunk, but FT, Bank's advertising budgets, and even mainstream news coverage likely contribute in a pretty meaningful way.
It's really hard to estimate scale when we're talking about numbers this big, and I imagine all of us here have a pretty tilted view. I work in consulting, and while most everyone is mindful of points and miles and status and all that, I can't think of a single other person in my group of just under 100 that is anywhere near the level of crazy that I have (and I pale in comparison to many who I think are TRULY crazy

). I'd say no more than 5 who are even 1/4 my level of crazy. No one is manufacturing spend, and only a small handful are churning cards (and their definition of "churning" is probably 3 cards a year). These are the anecdotes that lead me to believe that the game still just isn't that pervasive, but again, they're only anecdotes.
That's very well said, I think. My anecdotal evidence is very much in line with yours, FWIW. Though as you've indicated, the fact is none of us here truly know for sure what the impacts are, to what extent, etc. Obviously the banks and airlines aren't going to tell us the whole truth...or perhaps even a sliver of it!