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Old Jul 2, 2012 | 2:16 am
  #39  
planemechanic
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Join Date: Jan 2006
Posts: 11,439
Originally Posted by seanthepilot
I think you're missing the point.

If I want to play a funky game, then I can choose from free and paid ones. But, if I am buying goods and services, the company should be paying for the development of that App.

IF your assertion that Android developers can't make money is true, it is certainly not the consumers fault. It's the failure of both the developers and the companies who they cater their products to. If a company will generate a certain amount of revenue from an App, then the developer should be paid a fee for their work.
OK, think like a business for a moment. You have a finite amount of money to create revenue paths for potential customers. There is one path with a known collection of users who typically spend more money and have a taste for quality products (a known fact about Apple users, and can be seen by the recent revelation that Orbitz presents pricier hotel options to Mac users than Windows users). There is another group that does not tend to spend more, is unwilling to spend even small amounts for simple apps and is less likely to provide the profits you are looking for.

With these two target groups, and with limited funds to produce an app, which would you target? (remove all opinions about which device manufacturer, whether you think a particular group is stupid for spending more money, etc...) just a simple question. Path A leads to more revenue and higher profits (or you think it will) and Path B leads to less revenue and less profits, and requires more money to make the app available to a large user base.

Path A, or Path B. A very simple choice.
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